mob
	Stat()
		statpanel("Character","Name",usr.key)
		statpanel("Character","Job",usr.job)
		statpanel("Character","Health",usr.health)
//		statpanel("Character","Oxygen",usr.oxygen)
		statpanel("Character","Objective",usr.objective)
		statpanel("Character","Rank",usr.rank)
		statpanel("Character","Equiped",usr.equiped)

		//BEGIN INVENTORY
		statpanel("Inventory")	//Makes a new stat panel called inventory

		stat(contents)	//this is where the contents will go
		//END INVENTORY